For those you will want high end equipment to compete with the quality that is already on offer. The other factor to consider then is whether you want to just make animations that are acceptable for most of SL use, or whether you want to do high quality performances such as dances. Oh, head tracking and hand tracking with ipiSoft product is best done with Sony game controllers or Wii controllers.
Kinect cameras require nothing other than normal (not too baggy clothes). I would call ipiSoft sort of markerless in the sense that although it doesn't require specific body worn markers and calibration for those, when using PS Eye cameras, choice of clothing will influence the results, thus contrasting clothing in my view makes it sort of marker based. Using 4 PS Eye cameras is considered roughly equivalent to 2 Kinects but more PS Eye's is better. Using 2 Kinects they can either be put at 90 degrees to each other or 180 degrees and solve much of the occlusion issue. This is not real time like Brekel but produces much much more accurate results, particularly when using more cameras.Īs for which to choose, a single Kinect is fine if you can perform to it, in other words, if you can constrain your movement such that you don't occlude limbs as that's when it loses sight and goes loopy.
#Ipi mocap 2 kinects ps3#
What makes the ipiSoft product different from Brekel is that it captures the motion with Kinect or Sony PS3 Eye cameras (both very inexpensive) and then post processes the captured data. Popular and affordable are the offerings from which range from single Kinect to now 8 camera options for capture of 2 actors. do body worn systems, if I recall they do a budget one for about £6000 to £8000 and upwards.Īs mentioned by another, Brekel has a capture method for Kinect but it's not hugely accurate and requires clean up. start at around $7000 giving you a 6 camera set up which is suitable for capturing a single actor in a 6' by 8' volume. Optical Markerless systems are using cameras but without the need for markers. Optical Marker based would be those where you wear a set of markers "ping pong balls" and motion is tracked via cameras
#Ipi mocap 2 kinects free#
It depends on what you want to capture, type of motion, how many actors and whether you want to have free form movement or be bound to a capture volume.īody worn sensors would be something like an exo-skeleton or other similarly worn accelerometers or whatever that are directly sensing the movement of the limbs. That's quite a leap from not spending an arm and a leg.
#Ipi mocap 2 kinects software#
Best mocap software that can be used with secondlife. so if you need to crush my dreams, crush them. so don't hold back I need to see what I'm getting involved with here.
So I'm ready to be hit with the reality mallet. I want to design weapons that are my own design, my own animations and etc. I don't want to buy prefabed animations, they cost way too much for ONE animation and in addition most weapon creators use them so we have a flood of animation spam on the marketplace. I'm wanting to make some weapon animations for myself. Please refer to something that is SL compatible!Īnyways, if anyone uses Mocap Software in their animation creations, please help me out here. But this is a fairy tale or real fact?Ĩ) UPDATE: Sept 24th 2013: Want top notch software for my wife and I personally. (Not a real issue anymore) Edited on Sept 24th 2013 )ħ) I heard there was Mocap computer software that worked with the Kinect System. I drew the following conclusions.ġ) Mocap animation making seems to be on the rise.Ģ) I'm growing tired of making static, simple, and basic animations.ģ) As far as a Kinect is concerned, that's my knowledge on Motion Capture Software.Ĥ) I have no idea where to turn to find Mocap Software that isn't going to need my arm, leg, and kidney to buy.ĥ) I want to buy some Mocap software that is anywhere in the 200 dollar price range, but lower would be better.Ħ) Free Mocap software is generally limited to trails, and the primary versions are over 500 to 1000USD in price. So, after playing with Qavimator for some time.